I'm pretty sure I will be making a essay about women in geek culture, and why there is such a stigma against them. I'll probably have some cause & effect elements, along the lines of why there is a stigma and how it affects the image of the culture.
However, I'm open for ideas.
Bar's Basement
Wednesday, December 4, 2013
Wednesday, November 27, 2013
Making of a Fandom
What exactly is a fandom? A fandom is
essentially the fan base for any show, book, movie, comic, or even a game. The
word is used on a daily basis in the geek culture, especially on the internet.
What makes a fandom, though? More precisely, what effect does it have on the
geek culture?
Fandoms
are subjective; Doctor Who may be one of my favorite shows, but someone else
might find it boring. Although I and many other geeks find Twilight mind numbingly
painful to watch, it still has a fandom and, technically speaking, is apart of
the geek culture as it falls into the fantasy genre (albeit barely). Does that
make it any less a fandom, since most geeks find it repulsive? No. Does it
affect the geek culture? Absolutely.
Perhaps
you have heard of Comic-Con? It used to be what its name implied; a comic book
convention. Nowadays it is a place for promoting the latest, greatest
blockbuster movie or game that is being released. It has lost the feeling of
being “geeky”, and now it is just another stage for game developers and the
movie industry to promote their wares to the public. And yes, Twilight does
have a booth at Comic-Con.
The
geek culture is growing; many geeks don’t understand that it is growing in
nearly all directions, bringing with it both positive fandoms and negative
fandoms.
Tuesday, November 19, 2013
Endless Blog Possibilities
Blogging
to me is just another way to express one's self. If you're having difficulties
in your life and you have no one else to turn to, just venting about your
problems sometimes helps. Of course personal information should not be publicly shared, but typing out what is bothering you and trying to find the
words to describe it is almost therapeutic. You don't even have to share that publicly; a blog could be a
online journal if you really wanted it to be.
Like many things on the internet,
and the internet itself, a blog can be anything you want it to be. The
possibilities are nearly endless. People that have gone through something similar
to what you're going through might find your blog, and give you advice on how
to deal with it. Or maybe your blog is focused on tabletop games like Dungeons
& Dragons; D&D players will eventually find your blog, and you'll start
to attract more of an audience if you're good. Eventually you might even
attract such an audience that you will want to have a meet up and have a game
night. Who knows?
Tuesday, November 5, 2013
Character Creation
Character
creation is a fundamental step in your journey on any Massively Multiplayer
Online game (or MMO for short.) Now if you're just starting an MMO, you may get
slightly confused at the process. There are usually around five to seven steps
to creating your identity, depending on each game's style. Some games may allow
you to create a completely customized character, while others may only give you
general adjustments such as eye color, hair color, body type, etc. This will
hopefully help you in understanding the process, but actually making your
character is entirely up to you.
The first step is usually picking a
"faction." Factions depend greatly on the game you have, and how
differently they affect your experiences in-game. For example, Star Wars: The
Old Republic Online (or TORO) has only two factions; the Sith Empire and the
Galactic Republic. In some games you may change factions later on in the game,
but in TORO and other games this decision is final. Be extremely careful and
mindful when choosing your faction as it will affect your experience in the
game, and also the next step.
After picking a faction, you will
need to pick a race. Just like the Factions, this will vary greatly from game
to game. For fantasy games the usual roster will be there; Elves, Humans,
Dwarves, etc. For Sci-Fi games it may be along the lines of Cyborgs, Humans,
and whatever Alien species that are from that game's universe and timeline.
Sticking with the TORO theme, and say we picked the Sith Empire faction, we
will have Sith Pure Bloods, Cyborgs, and an alien species called Rattataki. These three species are only available to the Sith Empire. Humans are nearly always
available to any faction regardless of the faction you picked, but not in every
game. After picking a race you will need to decide if your character will be
female or male. This decision, regardless of your own real-life gender, is
usually a difficult one to make. If it is right to change your character's gender
from your real-life gender, that is for an entirely different argument.
After finally getting your basic
character, you get to customize it. Like stated in the beginning, the
customization options may vary from game to game. Some games may only allow you
to change your hair, skin, and eye color along with body type. Others may give
you full range of options. With so many different MMOs, it is almost impossible
to advise you properly in this part. Many games will have sliders that change
the settings, while others will have pictures of what they will look like on
your character, like a small preview. This is the most basic advice that is
without generalizing too much, so try to experiment with what you have.
With your character the way you want
it to look, you will need to pick its profession, also known as a class. This
is arguably the most important part of creating a character; this will be how
you level up, and how your experience in the game will be until you can afford
to change professions (if it is even allowed.) For most MMOs there will only be
combat classes, but a few MMOs will have some that are not combat related. Each
profession will have different styles of armor, skills, combat styles, and
weapons. Be extremely careful when
picking a class; if you are just starting a MMO, do not pick a healing class.
These classes are expected to know how to heal well in stressful situations. If
you feel you would do well as a healer, create a secondary character as your
healer. Focus on learning the game as a tank class, a class that can take
loads of damage. When you have a group of friends who know you are starting as
a healer, take out your secondary character and play that. Also be weary of
picking a damage class; these classes are very weak, and are focused on dealing
damage, rather than surviving a fight. If you're easily frustrated, this class
may not be for you.
Once you have decided on a
profession, the only step left is naming your character. The only thing I can
offer you for advice is this: Do not name it after yourself, your account's
username, or anything relating to your password. This name will appear to
everyone in the MMO, so be mindful of that. Now go, new adventurer! Conquer
your enemies and make a name for yourself. Just remember there are people
behind those other characters, too.
Tuesday, October 22, 2013
Are You a Geek or a Nerd?
"Are you a geek or a nerd?" It's an
odd question. Is there any difference
between the two? And if so, is it that much of a difference that it means
completely different things, or can you use both geek and nerd to the same
effect? The answer is as odd as the question.
Looking back to the early
nineteen-hundreds, the word geek had a much more infamous meaning than its
contemporary counterpart. Strangely a geek in the early nineteen-hundreds was a
carnival performer who's performance consisted of biting the heads off of live
animals, mainly chickens. Nowadays, being called a geek leaves a slightly less
disgusting taste in our mouths. If you look in any dictionary you will find the
definition of the word geek with something along the lines of "socially
awkward," or "unpopular." These definitions couldn't be farther
than the truth, and it's the other definitions that are much closer to the
truth; "interested in and knowledgeable in a certain field," "an
enthusiast or expert in a field or activity." These are the definitions
that should be focused on when someone is called a geek.
But what about nerds? For some the
candy with the same name will pop into their head, or for others you may
picture someone with black-rimmed classes with a pocket protector. Luckily the
history and origin of the word nerd is less graphic of an event than geek was,
and it came about much later, nearly fifty years. The first known use was a
creature from a children's book titled, If
I Ran the Zoo, by Theodor Geisel. You may know him by his alias, Dr. Seuss.
Amazingly, one of the most used negative labels in society may have been
created by one of the least negative
people in the history of literature. And what of the contemporary definition of
the word nerd? "A person who behaves awkwardly around other people and
usually has unstylish clothes, hair, etc." That is a direct quote from merriam-webster.com's
definition of a nerd. Much like geek's definition however, a nerd is also
interested in a technical field or activity.
The only difference between being
called a geek or nerd is how and why you are calling someone those two things.
Are you calling them a nerd because they understand computers to a mind melting
degree, or are you calling them that because they don't have perfect hair? How
about calling someone a geek? Are they passionate about something, or are they
shy and thus you assume they are socially awkward? Labels don't have to mean negative things; we choose to make them mean negative
things.
Wednesday, October 16, 2013
Beta
Probably
one of the most important stages in game development is the beta test stage.
Beta testing is a simple concept; the game developers allow average players to
play the game and report back any glitches in the game. However, it is much
more than that as each game is different, and because of this each test is run
slightly different, at different times in the test.
For example, a game currently in
development is the Elder Scrolls Online, a massively multiplayer online role-playing
game, or MMORPG for short. The game is in its early stages, and because of this
it is not in its public beta stage. To put it simply, it is strictly
invitation-only, and you have to apply for an invitation. When games are
invitation-only it limits the amount of population stress on the servers, which
are where players actually play the game. The testing is focused more on the
game itself than on how well it handles with large amounts of players on at a
given time.
Contrary to that, Battlefield 4,
which just closed their beta yesterday, had a public beta test. Releasing a public beta test is a double
edged sword; it gives the developers a sense of how well the servers can handle
the populations. Since it is a public beta, or open beta as some say, there are
no restrictions on if you can participate and it is completely free. Those reasons
lead into the second edge of the sword, which is the advertising. What better
way to see if people will buy your game than allow everyone to play it for
free? Because it is free, more people will have played the game and by the time
the release date arrives, word-of-mouth will have spread like wildfire about
how amazing the game is. Also, it gives you an edge on the other players who
never got the chance to play in the beta.
There are many other important
stages to game development; such as the coding of the game, getting the right
voice actors to give your game personality, and many other processes. The
chance to be a part of the process of making one of the games you will be
playing in the future, that makes the beta test priceless to an average gamer
such as myself.
Sunday, October 6, 2013
Beneficial Games?
It
is a largely debated fact that video games are beneficial. Just saying they are beneficial and actually proving it,
are two different things. I personally believe games have the power to be
extremely helpful, even educational, if used under the right
circumstances. I feel I have benefited
from the various games I have played.
One such benefit is the realization
of the importance of team work and working together to achieve a goal. Many
games have some form of multiplayer or another, and many of those require
massive amounts of cooperation in order to win the game. Even in some single
player games you are required to keep a team alive, and you will lose if
something happens to the team. It installs a sense of responsibility in you;
everyone in the squad is responsible for the other, and if you don't watch
their backs you will lose.
Another benefit, and this one I feel
is the most important, is video games forcing you to think inside and outside
the box. I can't tell you how many times I have been stuck on a puzzle or even
on a boss. It's in the hundreds. No matter what, I always manage to figure out
the boss' pattern, or solve the puzzle that plagued me in my sleep. Part of why
this is the most important benefit is because this also gives you a cocktail of
determination and relaxation. There have been many times when my mind is a jumbled
mess of a dozen things and I can't focus on anything. When that happens, I play a game for a while
and focus on the strategy, and my mind gets straightened out.
Of course everyone is different and
games may not be beneficial to them, but to write off games completely would be
missing a great opportunity. I have learned so much through playing video
games, and there is so much more to learn from them if both gamers and
non-gamers would open their minds to the possibilities.
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